The post-apocalyptic TV series is back to streaming services, and it's fair to say that audiences were pleasantly surprised by the excellence of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it effectively portrayed various facets of the gamer's journey.
There was Lucy the vault dweller, trying to act with integrity and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel new recruit, who starts challenging his cult's dogma and creates a lot of havoc in powered exoskeleton; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated wastes.
The show's first season ending unveiled crucial details about those responsible for the atomic conflict that condemned a group of people in underground vaults for hundreds of years. It also posed plenty of questions unanswered for the next installment – and, this time, expectations are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.
“Heading into the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the reception to the show, so now people are bringing more enthusiasm and different expectations.”
The new season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out Route 66 feeling of the game is so much enjoyable to bring into the show.”
In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators hint that it does reference the gamer's experience.
The Fallout TV series is distinguished by its physical authenticity – its production team insisted on physical models and sets were constructed, echoing the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” says another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to appear as if it’s authentic.”
In fact, almost everything you see on-screen is practical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close.
The Fallout series resonates because it is crafted by skilled directors who are also longtime fans, alongside the visionaries behind the franchise. This shared passion for the world is apparent in the final product.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This schedule will foster a altered viewing experience, a dynamic the creators themselves are excited to engage with.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of surprises,” teases the game director. “I am excited to seeing what people think.”
A digital strategist and tech enthusiast with over a decade of experience in web development and emerging technologies.